A Love Letter to the World of Goo. Yay for Great Game Design!
I like me some video games.
I got my first game system when I was something like 5 or 6. It was an Atari 2600… since then I have pretty much always had a console of one sort or another. I still play them when I can, but most of the games these days just kind of leave me cold. I don’t like first person shooters, and can find playing online fun when it’s not in a round filled with 13 year olds. I do like RPGs (can’t wait for Diablo III), space shooters, RTS and a few other genres including sports games. However, mostly I play casual games on my iPhone these days or other similar format quick games. I really dig the play control possibilities on the phone, with Frenzic being a lot of fun to play recently. I also recently found 99 bricks online, that is a really fun twisted take on Tetris and absolutely worth checking out.
I have a Wii. Yeah, I know, not very hard core… but you know what, a lot of the games on the system are just fun! I just picked up the WiiWare title “World of Goo“. Pure awesomeness. Have you tried it out? If you don’t have a Wii, you can get it on your Mac, PC and I think even Linux… too cool.
Anyway, I have designed and built a few games over the years. Mostly Flash games, and little things like that, but I do appreciate fine game design. It is partially for this reason that World of Goo and I connected. There is just so much attention to detail in this game that it’s tough to overlook. The are, animation, sound, physics, everything. Amazing!
I was really happy to come across this video today about the same thing. This clip is a thorough dissection of the design and thought that went into the World of Goo. Watch and then be prepared to lose a few hours playing this addictive little puzzler.
Design Tour – World of Goo from David Rosen on Vimeo.
Seriously, just too much fun!




