We have a video wall project we are conceiving right now that involves 32 40″ plus sized HD Displays… we are trying to build a sound reactive real time system that samples from webcams and integrates with some motion graphics effects. This is a conundrum for us. Usually we use Flash for pretty much everything, but this may be out of Flash’s capabilities. We conceived with Flash this would require a Flash media/data server, and 32 Mac minis. In this scenario, we are looking at nearly 60-70K in hardware costs alone, never mind the design and development efforts.
If we were to move to VVVV or Processing or something else… what is realistically the hardware configuration needed to take real time video, add motion graphics and type, have it be reactive to a sound track and allow interplay from one screen to another (some images or videos may need to move from one screen to another)… All at 720P resolution.
Do we need 32 computers? Do we need a server? What kind of cameras should be used?
Moving to a node based authoring system from ActionScript 3 is daunting, but we don’t want to over extend our selves on Flash, obviously.
Any advice out there from Flash devs doing large scale shows? Alternative authoring tools are certainly up for grabs at this point…
Posted on December 19, 2007